Jenkins X itself is serverless. That helps with many things, with better resource utilization and scalability being only a few of the benefits. Can we do something similar with our applications? Can we scale them to zero when no one is using them? Can we scale them up when the number of concurrent requests increases? Can we make our applications serverless?
If you'd like to follow the examples, I will assume that you already have a cluster with serverless (Tekton-based) Jenkins X up-and-running.
Before we start exploring how to override different components in serverless Jenkins X pipelines, we'll create a new quickstart project so that we have a sample application to play with.
jx create quickstart \ --language go \ --project-name jx-go-loops \ --batch-mode
Hopefully, this is not the first time you created a quick start project, and you are already familiar with the out-of-the-box pipeline our new application inherited from a build pack. Also, I will assume that you do understand that
buildPack: goinstruction in
jenkins-x.ymlmeans that the pipeline inherits all the steps defined in the corresponding build pack.
Our pipeline is currently building a Linux binary of our application before adding it to a container image. But what if we'd like to distribute the application also as executables for different operating systems? We could provide that same binary, but that would work only for Linux users since that is the architecture it is currently built for. We might want to extend the reach to Windows and MacOS users as well, and that would mean that we'd need to build two additional binaries. How could we do that?
Jenkins X main logic is based on applying GitOps principles. Every change must be recorded in Git, and only Git is allowed to initiate events that result in changes in our clusters. That logic is the cornerstone of Jenkins X, and it served us well so far. However, there are actions we might need to perform that do not result in changes to the source code or configurations. Hence the emergence of ChatOps.